
- set/get the start and stop time of the video playback in seconds.
- Default: Play all of the video
Type:
- float list [ start, stop]
start:
- Start video at this point. Measured in seconds from the beginning.
- Type: float
- Stop video at this point. Measured in seconds from the beginning.
- Type: float

###################### get video playback range
# import bge module
import bge
# get the current scene
scene = bge.logic.getCurrentScene()
# get list of objects in scene
objList = scene.objects
# get object named MovieScreen
obj = objList["MovieScreen"]
# check to see if Video FFmpeg Texture was saved as an object variable
# in other words, was the movie started
if "Video" in obj:
video = obj["Video"]
# update the video texture
video.refresh(True)
else:
# my material is named Display
matID = bge.texture.materialID(obj, "MADisplay")
# get the video texture
video = bge.texture.Texture(obj, matID)
# get the name of the movie
movieName = "BigBuckBunny.ogg"
# get movie path
# movie is in same directory as blend
movie = bge.logic.expandPath('//' + movieName)
# get video texture source
video.source = bge.texture.VideoFFmpeg(movie)
# get video playback range
playback_range = video.source.range
# save video texture as an object variable
obj["Video"] = video
# start the video
video.source.play()
###################### set video playback range
# import bge module
import bge
# get the current scene
scene = bge.logic.getCurrentScene()
# get list of objects in scene
objList = scene.objects
# get object named MovieScreen
obj = objList["MovieScreen"]
# check to see if Video FFmpeg Texture was saved as an object variable
# in other words, was the movie started
if "Video" in obj:
video = obj["Video"]
# update the video texture
video.refresh(True)
else:
# my material is named Display
matID = bge.texture.materialID(obj, "MADisplay")
# get the video texture
video = bge.texture.Texture(obj, matID)
# get the name of the movie
movieName = "BigBuckBunny.ogg"
# get movie path
# movie is in same directory as blend
movie = bge.logic.expandPath('//' + movieName)
# get video texture source
video.source = bge.texture.VideoFFmpeg(movie)
# set video playback range in seconds
video.source.range = [ 0.0, 10.0]
# save video texture as an object variable
obj["Video"] = video
# start the video
video.source.play()