VideoFFmpeg: range

range
  • set/get the start and stop time of the video playback in seconds.
     
  • Default: Play all of the video

Type:

  • float list [ start, stop]

start:

  • Start video at this point.  Measured in seconds from the beginning.
  • Type: float
stop:
  • Stop video at this point.  Measured in seconds from the beginning.
  • Type: float
Sample Code

###################### get video playback range

# import bge module
import bge

# get the current scene
scene = bge.logic.getCurrentScene()

# get list of objects in scene
objList = scene.objects

# get object named MovieScreen
obj = objList["MovieScreen"]

# check to see if Video FFmpeg Texture was saved as an object variable
# in other words, was the movie started

if "Video" in obj:

# get the saved object variable
video = obj["Video"]
   
# update the video texture
video.refresh(True)

else:
 
# get matID for the movie screen
# my material is named Display
matID = bge.texture.materialID(obj, "MADisplay")
   
# get the video texture
video = bge.texture.Texture(obj, matID)
      
# get the name of the movie
movieName = "BigBuckBunny.ogg"
      
# get movie path
# movie is in same directory as blend
movie = bge.logic.expandPath('//' + movieName)
      
# get video texture source
video.source = bge.texture.VideoFFmpeg(movie)

# get video playback range
playback_range = video.source.range
     
# save video texture as an object variable
obj["Video"] = video
   
# start the video
video.source.play()
 
Sample Code

###################### set video playback range

# import bge module
import bge

# get the current scene
scene = bge.logic.getCurrentScene()

# get list of objects in scene
objList = scene.objects

# get object named MovieScreen
obj = objList["MovieScreen"]

# check to see if Video FFmpeg Texture was saved as an object variable
# in other words, was the movie started

if "Video" in obj:

# get the saved object variable
video = obj["Video"]
   
# update the video texture
video.refresh(True)

else:
 
# get matID for the movie screen
# my material is named Display
matID = bge.texture.materialID(obj, "MADisplay")
   
# get the video texture
video = bge.texture.Texture(obj, matID)
      
# get the name of the movie
movieName = "BigBuckBunny.ogg"
      
# get movie path
# movie is in same directory as blend
movie = bge.logic.expandPath('//' + movieName)
      
# get video texture source
video.source = bge.texture.VideoFFmpeg(movie)

# set video playback range in seconds
video.source.range = [ 0.0, 10.0]
     
# save video texture as an object variable
obj["Video"] = video
   
# start the video
video.source.play()