Video Texture VideoFFmpeg: preseek

preseek
  • set/get the number of frames of preseek.

Return Type:

  • integer
Sample Code

###################### get number of frames to preseek

# import bge module
import bge

# get the current scene
scene = bge.logic.getCurrentScene()

# get list of objects in scene
objList = scene.objects

# get object named MovieScreen
obj = objList["MovieScreen"]

# check to see if Video FFmpeg Texture was saved as an object variable
# in other words, was the movie started

if "Video" in obj: 

# get the saved object variable
video = obj["Video"]
   
# update the video texture
video.refresh(True)

else:

# get matID for the movie screen
# my material is named Display
matID = bge.texture.materialID(obj, "MADisplay")
   
# get the video texture
video = bge.texture.Texture(obj, matID)
      
# get the name of the movie
movieName = "BigBuckBunny.ogg"
      
# get movie path
# movie is in same directory as blend
movie = bge.logic.expandPath('//' + movieName)
      
# get video texture source
video.source = bge.texture.VideoFFmpeg(movie)

# get preseek frames
frames = video.source.preseek
     
# save video texture as an object variable
obj["Video"] = video
   
# start the video
video.source.play()

Sample Code

###################### set number of frames to preseek

# import bge module
import bge

# get the current scene
scene = bge.logic.getCurrentScene()

# get list of objects in scene
objList = scene.objects

# get object named MovieScreen
obj = objList["MovieScreen"]

# check to see if Video FFmpeg Texture was saved as an object variable
# in other words, was the movie started

if "Video" in obj: 

# get the saved object variable
video = obj["Video"]
   
# update the video texture
video.refresh(True)

else:

# get matID for the movie screen
# my material is named Display
matID = bge.texture.materialID(obj, "MADisplay")
   
# get the video texture
video = bge.texture.Texture(obj, matID)
      
# get the name of the movie
movieName = "BigBuckBunny.ogg"
      
# get movie path
# movie is in same directory as blend
movie = bge.logic.expandPath('//' + movieName)
      
# get video texture source
video.source = bge.texture.VideoFFmpeg(movie)

# set preseek
video.source.preseek = 5
     
# save video texture as an object variable
obj["Video"] = video
   
# start the video
video.source.play()