- Pauses the video.
- Use play() to unpause video.

###################### play the video
# import bge module
import bge
# get the current scene
scene = bge.logic.getCurrentScene()
# get list of objects in scene
objList = scene.objects
# get object named MovieScreen
obj = objList["MovieScreen"]
# check to see if Video FFmpeg Texture was saved as an object variable
# in other words, was the movie started
if "Video" in obj:
video = obj["Video"]
# update the video texture
video.refresh(True)
else:
# my material is named Display
matID = bge.texture.materialID(obj, "MADisplay")
# get the video texture
video = bge.texture.Texture(obj, matID)
# get the name of the movie
movieName = "BigBuckBunny.ogg"
# get movie path
# movie is in same directory as blend
movie = bge.logic.expandPath('//' + movieName)
# get video texture source
video.source = bge.texture.VideoFFmpeg(movie)
# save video texture as an object variable
obj["Video"] = video
# start the video
video.source.play()
###################### Pause/Resume the video
# import bge module
import bge
# get the current controller
controller = bge.logic.getCurrentController()
# get list of sensors
senList = controller.sensors
# get keyboard sensors used to pause/resume video
# my pause sensor is named "Pause"
# my resume sensor is named "Resume"
pause_sensor = senList["Pause"]
resume_sensor = senList["Resume"]
# get the current scene
scene = bge.logic.getCurrentScene()
# get list of objects in scene
objList = scene.objects
# get object named MovieScreen
obj = objList["MovieScreen"]
# get the saved video texture
video = obj["Video"]
# pause video
if pause_sensor.positive == True:
video.source.pause()
# resume video
if resume_sensor.positive == True:
video.source.play()