image
- Returns the image data.
Return Type:
- integer list [r,g,b,a] for every pixel in the displayed image
a:
- alpha color channel
- Type: integer
- Range: 0 to 255
- blue color channel
- Type: integer
- Range: 0 to 255
- green color channel
- Type: integer
- Range: 0 to 255
- red color channel
- Type: integer
- Range: 0 to 255

Sample Code
###################### get image data
# import bge module
import bge
# get the current scene
scene = bge.logic.getCurrentScene()
# get list of objects in scene
objList = scene.objects
# get object named MovieScreen
obj = objList["MovieScreen"]
# check to see if Video FFmpeg Texture was saved as an object variable
# in other words, was the movie started
if "Video" in obj:
# get the saved object variable
video = obj["Video"]
# get the displayed video image data
image_data = video.source.image
# update the video texture
video.refresh(True)
video = obj["Video"]
# get the displayed video image data
image_data = video.source.image
# update the video texture
video.refresh(True)
else:
# get matID for the movie screen
# my material is named Display
matID = bge.texture.materialID(obj, "MADisplay")
# get the video texture
video = bge.texture.Texture(obj, matID)
# get the name of the movie
movieName = "BigBuckBunny.ogg"
# get movie path
# movie is in same directory as blend
movie = bge.logic.expandPath('//' + movieName)
# get video texture source
video.source = bge.texture.VideoFFmpeg(movie)
# save video as an object variable
obj["Video"] = video
# start the video
video.source.play()
# my material is named Display
matID = bge.texture.materialID(obj, "MADisplay")
# get the video texture
video = bge.texture.Texture(obj, matID)
# get the name of the movie
movieName = "BigBuckBunny.ogg"
# get movie path
# movie is in same directory as blend
movie = bge.logic.expandPath('//' + movieName)
# get video texture source
video.source = bge.texture.VideoFFmpeg(movie)
# save video as an object variable
obj["Video"] = video
# start the video
video.source.play()