VideoFFmpeg: flip

flip
  • get/set whether or not the image is flipped vertically (upside down)

Type: 

  • boolean
  • True = flip image
  • False = don't flip image
Note:
  • FFmpeg always delivers the image upside down.
  • Default is set to True.
Sample Code

###################### get if video is flipped

# import bge module
import bge

# get the current scene
scene = bge.logic.getCurrentScene()

# get list of objects in scene
objList = scene.objects

# get object named MovieScreen
obj = objList["MovieScreen"]

# check to see if Video FFmpeg Texture was saved as an object variable
# in other words, was the movie started

if "Video" in obj:

# get the saved object variable
video = obj["Video"]
   
# update the video texture
video.refresh(True)
 
else:

# get matID for the movie screen
# my material is named Display
matID = bge.texture.materialID(obj, "MADisplay")
   
# get the video texture
video = bge.texture.Texture(obj, matID)
      
# get the name of the movie
movieName = "BigBuckBunny.ogg"
      
# get movie path
# movie is in same directory as blend
movie = bge.logic.expandPath('//' + movieName)
      
# get video texture source
video.source = bge.texture.VideoFFmpeg(movie)
      
# get if movie is flipped
status = video.source.flip
      
# save video texture as an object variable
obj["Video"] = video
   
# start the video
video.source.play()

Sample Code

###################### set if video is flipped

# import bge module
import bge

# get the current scene
scene = bge.logic.getCurrentScene()

# get list of objects in scene
objList = scene.objects

# get object named MovieScreen
obj = objList["MovieScreen"]

# check to see if Video FFmpeg Texture was saved as an object variable
# in other words, was the movie started

if "Video" in obj:

# get the saved object variable
video = obj["Video"]
   
# update the video texture
video.refresh(True)
 
else:

# get matID for the movie screen
# my material is named Display
matID = bge.texture.materialID(obj, "MADisplay")
   
# get the video texture
video = bge.texture.Texture(obj, matID)
      
# get the name of the movie
movieName = "BigBuckBunny.ogg"
      
# get movie path
# movie is in same directory as blend
movie = bge.logic.expandPath('//' + movieName)
      
# get video texture source
video.source = bge.texture.VideoFFmpeg(movie)
      
# set video texture to flipped
video.source.flip = True
      
# save video texture as an object variable
obj["Video"] = video
   
# start the video
video.source.play()