
- get/set whether or not the image is flipped vertically (upside down)
Type:
- boolean
- True = flip image
- False = don't flip image
- FFmpeg always delivers the image upside down.
- Default is set to True.

###################### get if video is flipped
# import bge module
import bge
# get the current scene
scene = bge.logic.getCurrentScene()
# get list of objects in scene
objList = scene.objects
# get object named MovieScreen
obj = objList["MovieScreen"]
# check to see if Video FFmpeg Texture was saved as an object variable
# in other words, was the movie started
if "Video" in obj:
video = obj["Video"]
# update the video texture
video.refresh(True)
# get matID for the movie screen
# my material is named Display
matID = bge.texture.materialID(obj, "MADisplay")
# get the video texture
video = bge.texture.Texture(obj, matID)
# get the name of the movie
movieName = "BigBuckBunny.ogg"
# get movie path
# movie is in same directory as blend
movie = bge.logic.expandPath('//' + movieName)
# get video texture source
video.source = bge.texture.VideoFFmpeg(movie)
# get if movie is flipped
status = video.source.flip
# save video texture as an object variable
obj["Video"] = video
# start the video
video.source.play()
###################### set if video is flipped
# import bge module
import bge
# get the current scene
scene = bge.logic.getCurrentScene()
# get list of objects in scene
objList = scene.objects
# get object named MovieScreen
obj = objList["MovieScreen"]
# check to see if Video FFmpeg Texture was saved as an object variable
# in other words, was the movie started
if "Video" in obj:
video = obj["Video"]
# update the video texture
video.refresh(True)
# get matID for the movie screen
# my material is named Display
matID = bge.texture.materialID(obj, "MADisplay")
# get the video texture
video = bge.texture.Texture(obj, matID)
# get the name of the movie
movieName = "BigBuckBunny.ogg"
# get movie path
# movie is in same directory as blend
movie = bge.logic.expandPath('//' + movieName)
# get video texture source
video.source = bge.texture.VideoFFmpeg(movie)
# set video texture to flipped
video.source.flip = True
# save video texture as an object variable
obj["Video"] = video
# start the video
video.source.play()