- set/get if the video image is using deinterlace.
Type:
- Type: boolean
- True = deinterlace the video image
- False = don't deinterlace the video image.
- Interlaced Scan: Displays all odd lines in the frame first and then all even lines.
- Progressive Scan: Displays all the lines in the frame in sequence.
- Deinterlaced Scan: Converts an interlaced image to a progressive scan image.

###################### get deinterlace status
# import bge module
import bge
# get the current scene
scene = bge.logic.getCurrentScene()
# get list of objects in scene
objList = scene.objects
# get object named MovieScreen
obj = objList["MovieScreen"]
# check to see if Video FFmpeg Texture was saved as an object variable
# in other words, was the movie started
if "Video" in obj:
video = obj["Video"]
# update the video texture
video.refresh(True)
else:
# my material is named Display
matID = bge.texture.materialID(obj, "MADisplay")
# get the video texture
video = bge.texture.Texture(obj, matID)
# get the name of the movie
movieName = "BigBuckBunny.ogg"
# get movie path
# movie is in same directory as blend
movie = bge.logic.expandPath('//' + movieName)
# get video texture source
video.source = bge.texture.VideoFFmpeg(movie)
# deinterlace status
status = video.source.deinterlace
# save video texture as an object variable
obj["Video"] = video
# play the video
video.source.play()
###################### set deinterlace status
# import bge module
import bge
# get the current scene
scene = bge.logic.getCurrentScene()
# get list of objects in scene
objList = scene.objects
# get object named MovieScreen
obj = objList["MovieScreen"]
# check to see if Video FFmpeg Texture was saved as an object variable
# in other words, was the movie started
if "Video" in obj:
video = obj["Video"]
# update the video
video.refresh(True)
else:
# my material is named Display
matID = bge.texture.materialID(obj, "MADisplay")
# get the video texture
video = bge.texture.Texture(obj, matID)
# get the name of the movie
movieName = "BigBuckBunny.ogg"
# get movie path
# movie is in same directory as blend
movie = bge.logic.expandPath('//' + movieName)
# get video texture source
video.source = bge.texture.VideoFFmpeg(movie)
# set deinterlace status to True
video.source.deinterlace = True
# save video as an object variable
obj["Video"] = video
# play the video
video.source.play()