
VideoFFmpeg(movie)
- Returns a Video FFmpeg Texture Object.
Formats and Codecs:
- All FFmpeg supported video formats and codecs.
- Including but not limited to: avi, mpeg, ogg and xvid.
movie:
- Video name and path.
- Type: string
Example Blend:

Sample Code
###################### play movie
# import bge module
import bge
# get the current scene
scene = bge.logic.getCurrentScene()
# get list of objects in scene
objList = scene.objects
# get object named MovieScreen
obj = objList["MovieScreen"]
# check to see if Video FFmpeg Texture was saved as an object variable
# in other words, was the movie started
if "Video" in obj:
# get the saved object variable
video = obj["Video"]
# update the video
video.refresh(True)
video = obj["Video"]
# update the video
video.refresh(True)
else:
# get matID for the movie screen
# my material is named Display
matID = bge.texture.materialID(obj, "MADisplay")
# get the video texture
video = bge.texture.Texture(obj, matID)
# get the name of the movie
movieName = "BigBuckBunny.ogg"
# get movie path
# movie is in same directory as blend
movie = bge.logic.expandPath('//' + movieName)
# get video texture source
video.source = bge.texture.VideoFFmpeg(movie)
# save video texture as an object variable
obj["Video"] = video
# play the video
video.source.play()
# my material is named Display
matID = bge.texture.materialID(obj, "MADisplay")
# get the video texture
video = bge.texture.Texture(obj, matID)
# get the name of the movie
movieName = "BigBuckBunny.ogg"
# get movie path
# movie is in same directory as blend
movie = bge.logic.expandPath('//' + movieName)
# get video texture source
video.source = bge.texture.VideoFFmpeg(movie)
# save video texture as an object variable
obj["Video"] = video
# play the video
video.source.play()