Texture: source

source
  • sets the texture source

Type:

        • ImageBuff, ImageFFmpeg, ImageMirror, ImageMix, ImageRender, ImageViewport or VideoFFmpeg
        Sample Code

        ###################### set the texture source

        # import bge module
        import bge

        # get current scene
        scene = bge.logic.getCurrentScene()

        # get list of objects in scene
        objList = scene.objects

        # get object to render to
        # my object is named SecurityMonitor

        obj = objList["SecurityMonitor"]

        # check to see if render to texture variable saved
        if "Render" in obj:

        # get saved variable
        renderToTexture = obj["Render"]

        # update texture
        renderToTexture.refresh(True)

        else:
         
        # get a list of the cameras
        camList = scene.cameras

        # get camera being used for render to texture
        # my camera is named Security_Cam
        cam = camList["Security_Cam"]

        # get the SecurityMonitor material ID
        # Name of my render material is Screen
        matID = bge.texture.materialID(obj, "MAScreen")

        # set the texture
        renderToTexture = bge.texture.Texture(obj, matID)

        # get the texture image
        renderToTexture.source = bge.texture.ImageRender(scene,cam)

        # save RenderToTexture as an object variable
        obj["Render"] = renderToTexture