
- Returns a numeric value that can be used in the Video Texture module to create a dynamic texture.
Return Type:
- integer
obj:
- The game object that holds the texture.
- Type: KX_GameObject
- Name of the texture or material you want to make dynamic.
- Type: string
- Material name must have MA prefix.
Material must have an image in the first texture channel.
If the material name is Canvas, you'd use "MACanvas"
- Texture image name must have IM prefix.
Texture image must be in the first texture channel.
If the texture image name is Static.jpg, you'd use "IMStatic.jpg"

###################### get materialID
# import bge module
import bge
# get current scene
scene = bge.logic.getCurrentScene()
# get list of objects in scene
objList = scene.objects
# get object to render to
# my object is named Security_Monitor
obj = objList["Security_Monitor"]
# get the Security_Monitor material ID
# Name of my render material is Screen
matID = bge.texture.materialID(obj, "MAScreen")
# use the first texture slot
texID = 0
# use the default objTex value
# set the texture
viewport_texture = bge.texture.Texture(obj, matID, texID)
# get the texture image
viewport_texture.source = bge.texture.ImageViewport()
# save as an object property
obj["image_viewport"] = viewport_texture
# update texture
viewport_texture.refresh(True)