
- Returns the image data.
Return Type:
- integer list [r,g,b,a] for every pixel in the image.
- alpha color channel
- Type: integer
- Range: 0 to 255
- blue color channel
- Type: integer
- Range: 0 to 255
- green color channel
- Type: integer
- Range: 0 to 255
- red color channel
- Type: integer
- Range: 0 to 255

###################### get the image data
# import bge module
import bge
# get current scene
scene = bge.logic.getCurrentScene()
# get list of objects in scene
objList = scene.objects
# get object to render to
# my object is named Security_Monitor
obj = objList["Security_Monitor"]
# get the Security_Monitor material ID
# Name of my render material is Screen
matID = bge.texture.materialID(obj, "MAScreen")
# get the texture
viewport_texture = bge.texture.Texture(obj, matID)
# get the texture image source
viewport_texture.source = bge.texture.ImageViewport()
# get the image data
data = viewport_texture.source.image
# save as an object property
obj["image_viewport"] = viewport_texture
# update texture
viewport_texture.refresh(True)