
- set/get the maximum size of the source image
Type:
- list: [ width, height ]
- source resolution width in pixels.
- Type: integer
- source resolution height in pixels.
- Type: integer
- capsize is the size of the source image.
- capsize is not the size of the display that the source image is being displayed on.
- capsize = 32 pixels by 32 pixels.
- display size = 256 pixels by 256 pixels.
- source image will be scaled to same size as display.

###################### get capsize of source image
# import bge module
import bge
# get current scene
scene = bge.logic.getCurrentScene()
# get list of objects in scene
objList = scene.objects
# get object to render to
# my object is named Security_Monitor
obj = objList["Security_Monitor"]
# get the Security_Monitor material ID
# Name of my render material is Screen
matID = bge.texture.materialID(obj, "MAScreen")
# get the texture
viewport_texture = bge.texture.Texture(obj, matID)
# get the texture image source
viewport_texture.source = bge.texture.ImageViewport()
# get capsize
size = viewport_texture.source.capsize
# save as an object property
obj["image_viewport"] = viewport_texture
# update texture
viewport_texture.refresh(True)
###################### set capsize of source image
# import bge module
import bge
# get current scene
scene = bge.logic.getCurrentScene()
# get list of objects in scene
objList = scene.objects
# get object to render to
# my object is named Security_Monitor
obj = objList["Security_Monitor"]
# get the Security_Monitor material ID
# Name of my render material is Screen
matID = bge.texture.materialID(obj, "MAScreen")
# get the texture
viewport_texture = bge.texture.Texture(obj, matID)
# get the texture image
viewport_texture.source = bge.texture.ImageViewport()
# set capsize
viewport_texture.source.capsize = [ 256, 256 ]
# save as an object property
obj["image_viewport"] = viewport_texture
# update texture
viewport_texture.refresh(True)