
- Returns a numeric value that can be used in the Video Texture module to create a dynamic texture.
Return Type:
- integer
- The game object that holds the texture.
- Type: KX_GameObject
- Name of the texture or material you want to make dynamic.
- Type: string
- Material name must have MA prefix.
Material must have an image in the first texture channel.
If the material name is Canvas, you'd use "MACanvas"
- Texture image name must have IM prefix.
Texture image must be in the first texture channel.
If the texture image name is Static.jpg, you'd use "IMStatic.jpg"

###################### get materialID
# import bge module
import bge
# get current scene
scene = bge.logic.getCurrentScene()
# get a list of the cameras
camList = scene.cameras
# get camera being used for render to texture
# my camera is named Security_Cam
cam = camList["Security_Cam"]
# get list of objects in scene
objList = scene.objects
# get object to render to
# my object is named SecurityMonitor
obj = objList["SecurityMonitor"]
# get the SecurityMonitor material ID
# Name of my render material is Screen
matID = bge.texture.materialID(obj, "MAScreen")
# set the texture
renderToTexture = bge.texture.Texture(obj, matID)
# get the texture image
renderToTexture.source = bge.texture.ImageRender(scene,cam)
# save RenderToTexture as an object variable
obj["Render"] = renderToTexture
# update the texture
renderToTexture.refresh(True)