- Returns a numeric value that can be used in the Video Texture module to create a dynamic texture.
Return Type:
- integer
obj:
- The game object that holds the texture.
- Type: KX_GameObject
- Name of the texture or material you want to make dynamic.
- Type: string
- Images being mixed must be the same size (dimensions).
- ImageMix sources: ImageBuff, ImageFFmpeg, ImageMirror, ImageRender, ImageViewport and VideoFFmpeg.
- Material name must have MA prefix.
Material must have an image in the first texture channel.
If the material name is Canvas, you'd use "MACanvas"
- Texture image name must have IM prefix.
Texture image must be in the first texture channel.
If the texture image name is Static.jpg, you'd use "IMStatic.jpg"

###################### get materialID
#import bge
import bge
# get current scene
scene = bge.logic.getCurrentScene()
# get list of objects in scene
objList = scene.objects
# get object named Painting
obj = objList["Painting"]
# get matID for the obj named Painting
# I named the material Canvas
matID = bge.texture.materialID(obj, "MACanvas")
# get the name of the image
# I'm using an image named Mona_Lisa.jpg
imageName_A = "Mona_Lisa.jpg"
# get image path
# Mona_Lisa.jpg is in same directory as saved blend
imagePath_A = bge.logic.expandPath('//' + imageName_A)
# get the name of the image
# I'm using an image named Vitruvian_Man.jpg
# it has the same dimensions as Mona_Lisa.jpg
imageName_B = "Vitruvian_Man.jpg"
# get image path
# Vitruvian_Man.jpg is in same directory as saved blend
imagePath_B = bge.logic.expandPath('//' + imageName_B)
# get images
image_A = bge.texture.ImageFFmpeg(imagePath_A)
image_B = bge.texture.ImageFFmpeg(imagePath_B)
# set the texture
mix = bge.texture.Texture(obj, matID)
# get the texture image
mix.source = bge.texture.ImageMix()
# set the source for the image mix
mix.source.setSource("Mix1", image_A)
mix.source.setSource("Mix2", image_B)
# set the image weight for Mix1 and Mix2
# weights should add up to 256
mix.source.setWeight("Mix1", 100)
mix.source.setWeight("Mix2", 156)
# save mix as an object variable
obj["Mix"] = mix
# update the image
mix.refresh(True)