- Mixes images and merges them together.
- Images being mixed must be the same pixel height and width.
- ImageMix sources: ImageBuff, ImageFFmpeg, ImageMirror, ImageRender, ImageViewport and VideoFFmpeg.
- Every image source is weighted.
- Sum of all weights has to be equal to or less than 256.
- Can be used to mix various image sources.

###################### merge images together
#import bge
import bge
# get current scene
scene = bge.logic.getCurrentScene()
# get list of objects in scene
objList = scene.objects
# get object named Painting
obj = objList["Painting"]
# get matID for the obj named Painting
# I named the material Canvas
matID = bge.texture.materialID(obj, "MACanvas")
# get the name of the image
# I'm using an image named Mona_Lisa.jpg
imageName_A = "Mona_Lisa.jpg"
# get image path
# Mona_Lisa.jpg is in same directory as saved blend
imagePath_A = bge.logic.expandPath('//' + imageName_A)
# get the name of the image
# I'm using an image named Vitruvian_Man.jpg
# it has the same dimensions as Mona_Lisa.jpg
imageName_B = "Vitruvian_Man.jpg"
# get image path
# Vitruvian_Man.jpg is in same directory as saved blend
imagePath_B = bge.logic.expandPath('//' + imageName_B)
# get images
image_A = bge.texture.ImageFFmpeg(imagePath_A)
image_B = bge.texture.ImageFFmpeg(imagePath_B)
# set the texture
mix = bge.texture.Texture(obj, matID)
# get the texture image
mix.source = bge.texture.ImageMix()
# set the source for the image mix
mix.source.setSource("Mix1", image_A)
mix.source.setSource("Mix2", image_B)
# set the image weight for Mix1 and Mix2
# weights should add up to 256
mix.source.setWeight("Mix1", 100)
mix.source.setWeight("Mix2", 156)
# save mix as an object variable
obj["Mix"] = mix
# update the image
mix.refresh(True)