
- Returns the source image size.
Return Type:
- integer list [ width, height ]
width:
- Type: integer
- pixel width of the image.
- Type: integer
- pixel height of the image.
- Video Texture width and height should be a power of 2.
- If the Video Texture is not a power of 2, the graphics pipeline automatically rescales the texture to a power of 2.
- 2 x 2
- 4 x 4
- 8 x 8
- 16 x 16
- 32 x 32
- 64 x 64
- 128 x 128
- 256 x 256
- 512 x 512
- etc
- And any combination. 128 x 512 is a power of 2.
- A texture of 300 x 300 will be automatically rescaled by the graphics pipeline to 512 x 512.
- A texture of 130 x 520 will be automatically rescaled by the graphics pipeline to 256 x 1024

###################### get the source image size
# import bge module
import bge
# get current scene
scene = bge.logic.getCurrentScene()
# get list of objects in scene
objList = scene.objects
# get object named Mirror
obj = objList["Mirror"]
# get the mirror material ID
# Name of my Mirror material is Reflect
matID = bge.texture.materialID(obj, "MAReflect")
# get a list of the cameras
camList = scene.cameras
# get the camera named PlayerOne
cam = camList["PlayerOne"]
# texture I'm using for the mirror is in first texture channel
texChannel = 0
# get the texture
mirror = bge.texture.Texture(obj, matID, texChannel)
# get the mirror source
mirror.source = bge.texture.ImageMirror(scene, cam, obj, matID)
# get image size
image_size = mirror.source.size
# save mirror as an object variable
obj["Mirror"] = mirror
# update mirror
mirror.refresh(True)