ImageMirror: materialID

materialID(obj, name)
  • Returns a numeric value that can be used in the Video Texture module to create a dynamic texture.

Return Type:

  • integer

obj:

  • The game object that holds the texture.
  • Type: KX_GameObject
     
name:
  • Name of the texture or material you want to make dynamic.
  • Type:  string
Note:
  • Material name must have MA prefix.
    Material must have an image in the first texture channel.
    If the material name is Canvas, you'd use "MACanvas"
     
  • Texture image name must have IM prefix.
    Texture image must be in the first texture channel.
    If the texture image name is Static.jpg, you'd use "IMStatic.jpg"
Sample Code

###################### get materialID

# import bge module
import bge

# get current scene
scene = bge.logic.getCurrentScene()

# get list of objects in scene
objList = scene.objects

# get object named Mirror
obj = objList["Mirror"]

# get the mirror material ID
# Name of my Mirror material is Reflect
matID = bge.texture.materialID(obj, "MAReflect")

# get a list of the cameras
camList = scene.cameras

# get the camera named PlayerOne
cam = camList["PlayerOne"]
           
# texture I'm using for the mirror is in first texture channel
texChannel = 0

# get the texture
mirror = bge.texture.Texture(obj, matID, texChannel)

# get the mirror source
mirror.source = bge.texture.ImageMirror(scene, cam, obj, matID)

# save the mirror as an object variable
obj["Mirror"] = mirror

# update the mirror image
mirror.refresh(True)