ImageMirror: image

image
  • Returns the image data.

Return Type: 

  • integer list [r,g,b,a] for every pixel in the image.

a:

  • alpha color channel
  • Type:  integer
  • Range: 0 to 255
b:
  • blue color channel
  • Type:  integer
  • Range: 0 to 255
g:
  • green color channel
  • Type:  integer
  • Range: 0 to 255
r:
  • red color channel
  • Type:  integer
  • Range: 0 to 255
Sample Code

###################### get the image data

# import bge module
import bge

# get current scene
scene = bge.logic.getCurrentScene()

# get list of objects in scene
objList = scene.objects

# get object named Mirror
obj = objList["Mirror"]

# get the mirror material ID
# Name of my Mirror material is Reflect
matID = bge.texture.materialID(obj, "MAReflect")

# get a list of the cameras
camList = scene.cameras

# get the camera named PlayerOne
cam = camList["PlayerOne"]
           
# texture I'm using for the mirror is in first texture channel
texChannel = 0

# get the texture
mirror = bge.texture.Texture(obj, matID, texChannel)

# get the mirror source
mirror.source = bge.texture.ImageMirror(scene, cam, obj, matID)

# get the image data
image_data = mirror.source.image

# save mirror as an object variable
obj["Mirror"] = mirror

# update mirror
mirror.refresh(True)