
- set/get the clipping distance (from mirror).
Type:
- float number
- Range: 0.01 to 5000.00 Blender Units
- Default Range: 100.00 Blender Units
- clip is the maximum reflection distance from the mirror.
- If you set the clip to 5.0, anything more than a distance of 5.0 won't be reflected.

###################### get the clip distance
# import bge module
import bge
# get current scene
scene = bge.logic.getCurrentScene()
# get list of objects in scene
objList = scene.objects
# get object named Mirror
obj = objList["Mirror"]
# get the mirror material ID
# Name of my Mirror material is Reflect
matID = bge.texture.materialID(obj, "MAReflect")
# get a list of the cameras
camList = scene.cameras
# get the camera named PlayerOne
cam = camList["PlayerOne"]
# texture I'm using for the mirror is in first texture channel
texChannel = 0
# get the texture
mirror = bge.texture.Texture(obj, matID, texChannel)
# get the mirror source
mirror.source = bge.texture.ImageMirror(scene, cam, obj, matID)
# get max reflection distance
dist = mirror.source.clip
# save mirror as an object variable
obj["Mirror"] = mirror
# update mirror
mirror.refresh(True)
###################### set the clip distance
# import bge module
import bge
# get current scene
scene = bge.logic.getCurrentScene()
# get list of objects in scene
objList = scene.objects
# get object named Mirror
obj = objList["Mirror"]
# get the mirror material ID
# Name of my Mirror material is Reflect
matID = bge.texture.materialID(obj, "MAReflect")
# get a list of the cameras
camList = scene.cameras
# get the camera named PlayerOne
cam = camList["PlayerOne"]
# texture I'm using for the mirror is in first texture channel
texChannel = 0
# get the texture
mirror = bge.texture.Texture(obj, matID, texChannel)
# get the mirror source
mirror.source = bge.texture.ImageMirror(scene, cam, obj, matID)
# set clip distance
mirror.source.clip = 10.0
# save mirror as an object variable
obj["Mirror"] = mirror
# update mirror
mirror.refresh(True)