
- Returns a numeric value that can be used in the Video Texture module to create a dynamic texture.
Return Type:
- integer
obj:
- The game object that holds the texture.
- Type: KX_GameObject
- Name of the texture or material you want to make dynamic.
- Type: string
- Material name must have MA prefix.
Material must have an image in the first texture channel.
If the material name is Canvas, you'd use "MACanvas"
- Texture image name must have IM prefix.
Texture image must be in the first texture channel.
If the texture image name is Static.jpg, you'd use "IMStatic.jpg"

###################### get materialID
#import bge
import bge
# get the name of the image
# I'm using an image named Mona_Lisa.jpg
imageName = "Mona_Lisa.jpg"
# get image path
# Mona_Lisa.jpg is in same directory as saved blend
imagePath = bge.logic.expandPath('//' + imageName)
# get current scene
scene = bge.logic.getCurrentScene()
# get list of objects in scene
objList = scene.objects
# get object named Painting
obj = objList["Painting"]
# get matID for the obj named Painting
# I named the material Canvas
matID = bge.texture.materialID(obj, "MACanvas")
# get the texture
tex = bge.texture.Texture(obj, matID)
# get image used as the texture source
tex.source = bge.texture.ImageFFmpeg(imagePath)
# save ImageFFmpeg texture as an object variable
obj["Texture_ImageFFmpeg"] = tex
# display the image
tex.refresh(True)