
- set/get whether or not the image is flipped vertically (upside down)
Type:
- boolean
- True = flip image
- False = don't flip image
- FFmpeg always delivers the image upside down.
- Default is set to True.

###################### get if image is flipped
#import bge
import bge
# get the name of the image
# I'm using an image named Mona_Lisa.jpg
imageName = "Mona_Lisa.jpg"
# get image path
# Mona_Lisa.jpg is in same directory as saved blend
imagePath = bge.logic.expandPath('//' + imageName)
# get current scene
scene = bge.logic.getCurrentScene()
# get list of objects in scene
objList = scene.objects
# get object named Painting
obj = objList["Painting"]
# get matID for the obj named Painting
# I named the material Canvas
matID = bge.texture.materialID(obj, "MACanvas")
# get the texture
tex = bge.texture.Texture(obj, matID)
# get image used as the texture source
tex.source = bge.texture.ImageFFmpeg(imagePath)
# get if image is flipped
status = tex.source.flip
# save ImageFFmpeg texture as an object variable
obj["Texture_ImageFFmpeg"] = tex
# display the image
tex.refresh(True)
###################### set if image is flipped
#import bge
import bge
# get the name of the image
# I'm using an image named Mona_Lisa.jpg
imageName = "Mona_Lisa.jpg"
# get image path
# Mona_Lisa.jpg is in same directory as saved blend
imagePath = bge.logic.expandPath('//' + imageName)
# get current scene
scene = bge.logic.getCurrentScene()
# get list of objects in scene
objList = scene.objects
# get object named Painting
obj = objList["Painting"]
# get matID for the obj named Painting
# I named the material Canvas
matID = bge.texture.materialID(obj, "MACanvas")
# get the texture
tex = bge.texture.Texture(obj, matID)
# get image used as the texture source
tex.source = bge.texture.ImageFFmpeg(imagePath)
# set image upside down
# FFmpeg always delivers the image upside down
tex.source.flip = False
# save ImageFFmpeg texture as an object variable
obj["Texture_ImageFFmpeg"] = tex
# display the image
tex.refresh(True)