ImageFFmpeg: flip

flip
  • set/get whether or not the image is flipped vertically (upside down)

Type: 

  • boolean
  • True = flip image
  • False = don't flip image
Note:
  • FFmpeg always delivers the image upside down.
     
  • Default is set to True.
Sample Code

###################### get if image is flipped

#import bge
import bge

# get the name of the image
# I'm using an image named Mona_Lisa.jpg
imageName = "Mona_Lisa.jpg"

# get image path
# Mona_Lisa.jpg is in same directory as saved blend
imagePath = bge.logic.expandPath('//' + imageName)

# get current scene
scene = bge.logic.getCurrentScene()

# get list of objects in scene
objList = scene.objects

# get object named Painting
obj = objList["Painting"]

# get matID for the obj named Painting
# I named the material Canvas
matID = bge.texture.materialID(obj, "MACanvas")

# get the texture
tex = bge.texture.Texture(obj, matID)

# get image used as the texture source
tex.source = bge.texture.ImageFFmpeg(imagePath)

# get if image is flipped
status = tex.source.flip

# save ImageFFmpeg texture as an object variable
obj["Texture_ImageFFmpeg"] = tex

# display the image
tex.refresh(True)

Sample Code

###################### set if image is flipped

#import bge
import bge

# get the name of the image
# I'm using an image named Mona_Lisa.jpg
imageName = "Mona_Lisa.jpg"

# get image path
# Mona_Lisa.jpg is in same directory as saved blend
imagePath = bge.logic.expandPath('//' + imageName)

# get current scene
scene = bge.logic.getCurrentScene()

# get list of objects in scene
objList = scene.objects

# get object named Painting
obj = objList["Painting"]

# get matID for the obj named Painting
# I named the material Canvas
matID = bge.texture.materialID(obj, "MACanvas")

# get the texture
tex = bge.texture.Texture(obj, matID)

# get image used as the texture source
tex.source = bge.texture.ImageFFmpeg(imagePath)

# set image upside down
# FFmpeg always delivers the image upside down
tex.source.flip = False

# save ImageFFmpeg texture as an object variable
obj["Texture_ImageFFmpeg"] = tex

# display the image
tex.refresh(True)