
- Loads a Video Texture source into the ImageBuff.
image:
- image loaded from a buffer
- Type: bgl buffer
- pixel width of the image
- Type: integer
- pixel height of the image
- Type: integer
- ImageBuff sources: ImageFFmpeg, ImageMirror, ImageMix, ImageRender, ImageViewport and VideoFFmpeg.

###################### load an image into ImageBuff
#import bge
import bge
# get current scene
scene = bge.logic.getCurrentScene()
# get list of objects in scene
objList = scene.objects
# get object named Painting
obj = objList["Painting"]
# get matID for the obj named Painting
# I named the material Canvas
matID = bge.texture.materialID(obj, "MACanvas")
# get the 1st texture on object named Painting
portrait = bge.texture.Texture(obj, matID)
# get the name of the image
# I'm using an image named Mona_Lisa.jpg
imageName = "Mona_Lisa.jpg"
# get image path
# Mona_Lisa.jpg is in same directory as saved blend
imagePath = bge.logic.expandPath("//" + imageName)
# get image as an ImageFFmpeg
image = bge.texture.ImageFFmpeg(imagePath)
# load image into a bgl buffer
image_buffer = bge.texture.imageToArray(image, 'RGB')
# get image size
image_size = image.size
# use ImageBuff as the source
portrait.source = bge.texture.ImageBuff()
# load the image from the buffer into ImageBuff
portrait.source.load(image_buffer, image_size[0], image_size[1])
# save as an object variable
obj["Portrait"] = portrait
# display the image
portrait.refresh(True)