Vertex Proxy: z

z
  • gets/sets the z position of the vertex using local coordinates (distance from the object center).

Type:

  • float number
Sample Code

############################# get the vertex local z position

# import bge
import bge

# get the current controller
cont = bge.logic.getCurrentController()

# get object that owns this controller
obj = cont.owner
 
# Get a list of the mesh
meshList = obj.meshes

# Get the first mesh on the object
mesh = meshList[0]
 
# get the first vertex of the first material
vert  = mesh.getVertex( 0, 0)

# get local z position of the vertex
z_pos = vert.z

Sample Code

############################# set the local vertex z position

# import bge
import bge

# get the current controller
cont = bge.logic.getCurrentController()

# get object that owns this controller
obj = cont.owner
 
# Get a list of the mesh
meshList = obj.meshes

# Get the first mesh on the object
mesh = meshList[0]
 
# get the first vertex of the first material
vert  = mesh.getVertex( 0, 0)

# set z position of the vertex
vert.z = 1.0