- gets/sets the y position of the vertex using local coordinates (distance from the object center)
Type:
- float number

############################# get the vertex local y position
# import bge
import bge
# get the current controller
cont = bge.logic.getCurrentController()
# get object that owns this controller
obj = cont.owner
# Get a list of the mesh
meshList = obj.meshes
# Get the first mesh on the object
mesh = meshList[0]
# get the first vertex of the first material
vert = mesh.getVertex( 0, 0)
# get local y position of the vertex
y_pos = vert.y
############################# set the local vertex y position
# import bge
import bge
# get the current controller
cont = bge.logic.getCurrentController()
# get object that owns this controller
obj = cont.owner
# Get a list of the mesh
meshList = obj.meshes
# Get the first mesh on the object
mesh = meshList[0]
# get the first vertex of the first material
vert = mesh.getVertex( 0, 0)
# set y position of the vertex
vert.y = 1.0