- gets/sets the u position of the vertex on the first UV map (UV/Image Editor).
Type:
- float number

############################# get the vertex u position on the UV map
# import bge
import bge
# get the current controller
cont = bge.logic.getCurrentController()
# get object that owns this controller
obj = cont.owner
# Get a list of the mesh
meshList = obj.meshes
# Get the first mesh on the object
mesh = meshList[0]
# get the first vertex of the first material
vert = mesh.getVertex( 0, 0)
# get u position of the vertex UV map
u_pos = vert.u
############################# set the vertex u position on the UV map
# import bge
import bge
# get the current controller
cont = bge.logic.getCurrentController()
# get object that owns this controller
obj = cont.owner
# Get a list of the mesh
meshList = obj.meshes
# Get the first mesh on the object
mesh = meshList[0]
# get the first vertex of the first material
vert = mesh.getVertex( 0, 0)
# set u position of the vertex UV map
vert.u = 1.0