
setRGBA(col)
- sets the vertex color.
col:
- RGBA float list: [ r, g, b, a]
or
- 4 byte integer with one byte per color channel in the RGBA format.
a:
- alpha color channel of the vertex
- Type: float number
- Range: 0.0 to 1.0
- blue color channel of the vertex
- Type: float number
- Range: 0.0 to 1.0
- green color channel of the vertex
- Type: float number
- Range: 0.0 to 1.0
- red color channel of the vertex
- Type: float number
- Range: 0.0 to 1.0
Note:
- For the alpha channel to work, alpha must be enabled.

Sample Code
############################# set the color of the vertex
# import bge
import bge
# get the current controller
cont = bge.logic.getCurrentController()
# get object that owns this controller
obj = cont.owner
# Get a list of the mesh
meshList = obj.meshes
# Get the first mesh on the object
mesh = meshList[0]
# get the first vertex of the first material
vert = mesh.getVertex( 0, 0)
# color is red
col = [ 1.0, 0.0, 0.0, 1.0]
# set the color
vert.setRGBA(col)