Vertex Proxy: getUV

getUV()
  • Returns the first UV coordinates for the vertex.
     
  • Gets the coordinates from the first UV map.

Return Type:

  • Type: float list [ u, v]

u:

  • the u position of the vertex on the first UV map (UV/Image Editor)
  • Type: float
v:
  • the v position of the vertex on the first UV map (UV/Image Editor)
  • Type: float

 

Sample Code

############################# get the vertex UV

# import bge
import bge

# get the current controller
cont = bge.logic.getCurrentController()

# get object that owns this controller
obj = cont.owner
 
# Get a list of the mesh
meshList = obj.meshes

# Get the first mesh on the object
mesh = meshList[0]
 
# get the first vertex of the first material
vert  = mesh.getVertex( 0, 0)

# get the vertex UV
uv_coord = vert.getUV()