- Sound Actuator Python
- Loop Bidirectional
- Loop Bidirectional Stop
- Loop End
- Loop Stop
- Play End
- Play Stop


attenuationGet/set the rate that the sound falls off as the distance increases
cone_angle_innerGet/set the angle of the inner cone
cone_angle_outerGet/set the angle of the outer cone
cone_volume_outerGet/set the volume in the outer cone
distance_maximumGet/set maximum distance at which you can hear the sound
distance_referenceGet/set the distance the sound is at maximum volume
is3DGet/set if 3D Sound is being used
modeGet/set the operation type of the sound actuator
pauseSoundPauses the sound
pitchGet/set the pitch of the sound
soundGet/set the sound the actuator should play
startSoundPlay the sound
stopSoundStop playing the sound
timeGet/set the place in the audio track
volumeGet/set the volume of the sound
volume_maximumGet/set maximum volume of the 3D sound
volume_minimumGet/set minimum volume of the 3D sound
executePriorityget/set the execute priority of the logic brick
invalidreturns if a reference to an object is invalid or not
namereturns the name of the logic brick
ownerreturns the game object that owns the logic brick