
setUniformiv( name, list)
- Sets a uniform integer vec2 or vec3 or vec4 variable that is being passed to the Vertex or Fragment program
name:
- Type: string
- your name for the uniform integer vec
- Type: List [ integer ]
- vec2 list: [2, 5]
- vec3 list: [0, 4, 1]
- vec4 list: [1, 0, 8, 1]
Note:
- Shaders work with Viewport Shading GLSL and Viewport Shading Multitexture.
- Shaders don't work with Viewport Shading Singletexture.

Sample Code
############################# set uniform integer vec4
############## main program
def main():
# import bge
import bge
# get the current controller
cont = bge.logic.getCurrentController()
# get object that owns this controller
obj = cont.owner
# Get a list of the mesh
meshList = obj.meshes
# Get the first mesh on the object
mesh = meshList[0]
# only one material on mesh
mat = mesh.materials[0]
# Using Blender GLSL Materials or Blender Multitexture Materials?
if hasattr( mat, 'getMaterialIndex') == True:
import bge
# get the current controller
cont = bge.logic.getCurrentController()
# get object that owns this controller
obj = cont.owner
# Get a list of the mesh
meshList = obj.meshes
# Get the first mesh on the object
mesh = meshList[0]
# only one material on mesh
mat = mesh.materials[0]
# Using Blender GLSL Materials or Blender Multitexture Materials?
if hasattr( mat, 'getMaterialIndex') == True:
# get shader envelope
shader = mat.getShader()
# did it get the shader envelope?
if shader != None:
shader = mat.getShader()
# did it get the shader envelope?
if shader != None:
# set the source and use it
shader.setSource(VertexProgram,FragmentProgram, True)
# set uniform integer vec4 variable named color
shader.setUniformiv( "color", [ 1, 0, 0, 1])
shader.setSource(VertexProgram,FragmentProgram, True)
# set uniform integer vec4 variable named color
shader.setUniformiv( "color", [ 1, 0, 0, 1])
####### end of main program
VertexProgram = """
void main() {
// OpenGL glsl code
gl_Position = ftransform();
}
"""
FragmentProgram = """
// float passed from main program
uniform ivec4 color;
void main()
{
// OpenGL GLSL code
}
"""
############ Run Program
main()