
setUniformfv( name, list)
- Sets a uniform float vec2 or vec3 or vec4 variable that is being passed to the Vertex or Fragment program
name:
- Type: string
- your name for the uniform float vec
- Type: List [ float ]
- vec2 list: [1.0, 0.5]
- vec3 list: [5.0, 4.562, 123.6]
- vec4 list: [1.0, 0.5, 0.8, 0.1]
Note:
- Shaders work with Viewport Shading GLSL and Viewport Shading Multitexture.
- Shaders don't work with Viewport Shading Singletexture.

Sample Code
############################# set uniform float vec4
############## main program
def main():
# import bge
import bge
# get the current controller
cont = bge.logic.getCurrentController()
# get object that owns this controller
obj = cont.owner
# Get a list of the mesh
meshList = obj.meshes
# Get the first mesh on the object
mesh = meshList[0]
# only one material on mesh
mat = mesh.materials[0]
# Using Blender GLSL Materials or Blender Multitexture Materials?
if hasattr( mat, 'getMaterialIndex') == True:
import bge
# get the current controller
cont = bge.logic.getCurrentController()
# get object that owns this controller
obj = cont.owner
# Get a list of the mesh
meshList = obj.meshes
# Get the first mesh on the object
mesh = meshList[0]
# only one material on mesh
mat = mesh.materials[0]
# Using Blender GLSL Materials or Blender Multitexture Materials?
if hasattr( mat, 'getMaterialIndex') == True:
# get shader envelope
shader = mat.getShader()
# did it get the shader envelope?
if shader != None:
shader = mat.getShader()
# did it get the shader envelope?
if shader != None:
# set the source and use it
shader.setSource(VertexProgram,FragmentProgram, True)
# set uniform float vec4 variable named color
shader.setUniformfv( "color", [ 1.0, 0.0, 0.0, 1.0])
shader.setSource(VertexProgram,FragmentProgram, True)
# set uniform float vec4 variable named color
shader.setUniformfv( "color", [ 1.0, 0.0, 0.0, 1.0])
####### end of main program
VertexProgram = """
void main() {
// OpenGL glsl code
gl_Position = ftransform();
}
"""
FragmentProgram = """
// float passed from main program
uniform vec4 color;
void main()
{
// OpenGL GLSL code
}
"""
############ Run Program
main()