
setUniform3i(name, i1, i2, i3)
- passes three integer values from the main program to the vertex or fragment program.
name:
- Type: string
- one name for the three integer values
- Type: integer
- the first integer value
- Type: integer
- the second integer value
- Type: integer
- the third integer value
Note:
- Shaders work with Viewport Shading GLSL and Viewport Shading Multitexture.
- Shaders don't work with Viewport Shading Singletexture.

Sample Code
############################# pass 3 integer values
############## main program
def main():
# import bge
import bge
# get the current controller
cont = bge.logic.getCurrentController()
# get object that owns this controller
obj = cont.owner
# Get a list of the mesh
meshList = obj.meshes
# Get the first mesh on the object
mesh = meshList[0]
# only one material on mesh
mat = mesh.materials[0]
# Using Blender GLSL Materials or Blender Multitexture Materials?
if hasattr( mat, 'getMaterialIndex') == True:
import bge
# get the current controller
cont = bge.logic.getCurrentController()
# get object that owns this controller
obj = cont.owner
# Get a list of the mesh
meshList = obj.meshes
# Get the first mesh on the object
mesh = meshList[0]
# only one material on mesh
mat = mesh.materials[0]
# Using Blender GLSL Materials or Blender Multitexture Materials?
if hasattr( mat, 'getMaterialIndex') == True:
# get shader envelope
shader = mat.getShader()
# did it get the shader envelope?
if shader != None:
shader = mat.getShader()
# did it get the shader envelope?
if shader != None:
# set the source and use it
shader.setSource(VertexProgram,FragmentProgram, True)
# name a integer variable and pass it to shader
shader.setUniform3i("min_max_default", 0, 15, 8)
shader.setSource(VertexProgram,FragmentProgram, True)
# name a integer variable and pass it to shader
shader.setUniform3i("min_max_default", 0, 15, 8)
####### end of main program
VertexProgram = """
void main() {
// OpenGL glsl code
gl_Position = ftransform();
}
"""
FragmentProgram = """
// integer passed from main program
uniform ivec3 min_max_default
void main()
{
// openGL code using 3 integers
}
"""
############ Run Program
main()