
activity_culling_radius
- gets/sets the distance at which activity culling should start.
Type:
- float number
Note:
- Activity culling disables game object logic bricks when the camera is more than a certain distance from the game object.
- Uses Manhattan distance. Think city blocks and distance traveled in a city.
- To go from South West corner of a city to North East corner, you can't travel in a straight line. You would go North one block, East one block, North one block, etc. The actual distance you'd have to travel is the Manhattan distance.

Sample Code
################## get activity culling radius
# import bge
import bge
# get current scene
scene = bge.logic.getCurrentScene()
# get activity culling radius
dist = scene.activity_culling_radius
Sample Code
################## set activity culling radius
# import bge
import bge
# get current scene
scene = bge.logic.getCurrentScene()
# set activity culling radius
scene.activity_culling_radius = 5.0