
activity_culling
- Returns whether or not activity culling is being used.
Return Type:
- boolean
- activity culling being used: 1 or True
- activity culling not being used: 0 or False
Note:
- Activity culling disables game object logic bricks when the camera is more than a certain distance from the game object.

Sample Code
################## check to see if scene is using activity culling
# import bge
import bge
# get current scene
scene = bge.logic.getCurrentScene()
# check to see if scene is using activity culling
check = scene.activity_culling