
active_camera Gets/sets the active camera
activity_culling Returns whether or not activity culling is being used
activity_culling_radius Gets/sets the distance at which activity culling should start
addObject Instantly adds an object to the scene
cameras Returns a list of the cameras in the scene
dbvt_culling Gets/sets whether or not DBVT culling is being used
drawObstacleSimulation Draws the debug visualization of obstacle simulatio
end Removes the scene from the game
gravity Get/set the world gravity
lights Returns a list of the lights in the scene
name Returns the name of the scene
objects Returns a list of the objects in the scene
objectsInactive Returns a list of objects on background layers
post_draw Returns a list of callables to be run after the render step
pre_draw Returns a list of callables to be run before the render step
replace Replace the current scene with a new scene
restart Restarts the current scene
resume Resumes the current scen
suspend Suspend the current scene
suspended Returns whether or not the scene has been suspended