
getAnisotropicFiltering()
- Returns the anisotropic filtering level used for textures.
Return Type:
- integer
- Returns: 1, 2, 4, 8 or 16
- 1 is the lowest level of anisotropic filtering.
- 16 is the highest level of anisotropic filtering.
Note:
- Anisotropic Filtering (AF) enhances the image quality of textures that are at an angle with respect to the camera.
- Anisotropic filtering does not filter the same in every direction.
- Anisotropic filtering eliminates aliasing effects, but improves on these other techniques by reducing blur and preserving detail at extreme viewing angles.
- Using anisotropic filtering uses more processor power.
- Your game/computer must have Anisotropic Filtering (AF) enabled.

Sample Code
################ get the anisotropic filtering level
# import bge module
import bge
# get the render module
rend = bge.render
# get the anisotropic filtering level
level = rend.getAnisotropicFiltering()