
autoDebugList Enable/disable showing debug properties for new added objects
clearDebugList Clears the debug properties list
disableMotionBlur Disable the motion blur effect
drawLine Draw a line for one frame
enableMotionBlur Enable motion blur
enableVisibility Doesn’t really do anything
getAnisotropicFiltering Returns the anisotropic filtering level used for textures
getDisplayDimensions Returns the resolution of the display
getEyeSeparation Returns the distance between left and right eye settings in stereo mode
getFocalLength Returns the optimal focusing distance in stereo mode
getFullScreen Returns if the game window is full screen
getGLSLMaterialSetting Returns if a GLSL material setting is enabled
getMaterialMode Returns the material mode being used
getMipmapping Returns the mipmap mode
getVsync Returns the VSync mode
getWindowHeight Returns the height of the game window in pixels
getWindowWidth Returns the width of the game window in pixels
makeScreenshot Save a screenshot
setAnisotropicFiltering Set the anisotropic filtering level used for textures
setBackgroundColor Set the color of the background
setEyeSeparation Set the distance between left and right eye settings in stereo mode
setFocalLength Set the optimal focusing distance in stereo mode
setFullScreen Enable/disable full screen mode
setGLSLMaterialSetting Enable/disable a GLSL material setting
setMaterialMode Set the material mode being used
setMipmapping Set the mipmapping mode
setMousePosition Set the position of the mouse cursor in the game window
setVsync Set the VSync (Vertical Synchronization) mode
setWindowSize Set the size of the game window
showFramerate Show/hide the game frame rate in the game window
showMouse Show/hide the mouse cursor in the game window
showProfile Show/hide the Profile in the game window
showProperties Show/hide the Debug Properties in the game window