

rayDirection
- Returns the direction (in World Coordinates) that the ray is pointing
- float List [ dx, dy, dz ]
dx:
- cosine of the vector to the world x-axis
- cosine of the vector to the world y-axis
- cosine of the vector to the world z-axis
Ray Sensor:
- Ray Sensor is triggered when the first game object is detected.
- Ray Sensor is reset when all game objects are no longer detected.
- Triggered: One positive pulse is sent to the connected controller(s).
- Reset: One negative pulse is sent to the connected controller(s).

Sample Code

################ Get the direction the ray is pointing.
# import bge module
import bge
# get the controller
cont = bge.logic.getCurrentController()
# get the sensor attached to the controller
# my sensor is named Tripwire
sen = cont.sensors["Tripwire"]
# get the ray direction
direction_ray = sen.rayDirection