isCollider()
- Returns whether or not the polygon will detect collisions.
Return Type:
- integer
- 1 = detects collisions
- 0 = doesn't detect collision

Sample Code
############################# get whether or not the polygon will detect collisions
# import bge
import bge
# get the current controller
cont = bge.logic.getCurrentController()
# get object that owns this controller
obj = cont.owner
# Get a list of the mesh
meshList = obj.meshes
# Get the first mesh on the object
mesh = meshList[0]
# get the first polygon on the mesh
poly = mesh.getPolygon(0)
# get polygon collision detection
collision_detection = poly.isCollider()