collide
- Returns whether or not the polygon will detect collisions.
Return Type:
- boolean
- True = detects collisions
- False = doesn't detect collisions
Note:
- Materials on the mesh have to be assigned to different faces on the mesh.
- If a material is assigned to same faces as another material, only the first material name will be returned.

Sample Code
############################# get polygon collision
# import bge
import bge
# get the current controller
cont = bge.logic.getCurrentController()
# get object that owns this controller
obj = cont.owner
# Get a list of the mesh
meshList = obj.meshes
# Get the first mesh on the object
mesh = meshList[0]
# get the first polygon on the mesh
poly = mesh.getPolygon(0)
# collision turned on?
collision_on = poly.collide