

actuators Returns a list of the names of the actuators attached to the controller
executePriority Get/sets the execute priority of the logic brick
invalid Returns whether or not a reference is invalid
name Returns the name of the logic brick
owner Returns the game object that owns the logic brick
sensors Returns a list of the names of the sensors attached to the controller
state Returns the State Mask group the controller belongs to
useHighPriority Gets/sets if the controller has useHighPriority enabled