
getTextureName(matID)
- Returns the name of the texture in the 1st texture slot on a material.
Return Type:
- string
- Type = integer
- 0 = first material on mesh
- 1 = second material on mesh
- 2 = third material on mesh
- etc.
Note:
- Returns Null if there isn't a texture in the first texture slot.
- Returns the name of texture and not the name of the texture slot. In other words, if the the first texture slot named Tex1 holds an image named oak_leaf.jpg, it will return IMoak_leaf.jpg
- Materials on the mesh have to be assigned to different faces on the mesh.
- If a material is assigned to same faces as another material, only the first material name will be returned.

Sample Code
############################# get the texture name
# import bge
import bge
# get the current controller
cont = bge.logic.getCurrentController()
# get object that owns this controller
obj = cont.owner
# Get a list of the mesh
meshList = obj.meshes
# Get the first mesh on the object
mesh = meshList[0]
# get first material
matID = 0
# get the name of the 1st texture
textureName = mesh.getTextureName(matID)