
shadowBleedBias
- Returns the amount of blending of the light into the shadow edges with Variance Shadow Maps
- float number
- 0.00 to 1.00
Shadows work with Spot and Sun lamps
- Properties menu >> Object Data >> Shadow checkbox
Shadow Bleed Bias works with Variance Shadow Maps
- Properties menu >> Object Data >> Shadow >> Buffer Type >> Variance
- Properties menu >> Object Data >> Shadow >> Quality >> Bleed Bias

Sample Code
################## get the shadow bleed bias
# import bge
import bge
# get current scene
scene = bge.logic.getCurrentScene()
# get a list of the lights in the scene
lightList = scene.lights
# get the spotlight named Spot_Light
light = lightList["Spot_Light"]
# get shadow bleed bias
bias_Bleed = light.shadowBleedBias