
color Get/set the color of the light
distance Get/set the maximum distance the light illuminates
energy Get/set the brightness of the light
layer Get/set the layer on which this light will illuminate objects
lin_attenuation Get/set the linear component of the light's attenuation
quad_attenuation Get/set the quadratic component of the light's attenuation
shadowBias Returns the distance the shadow is from the shadow-casting object
shadowBleedBias Returns the amount of light that bleeds into the shadows
shadowClipEnd Returns the distance from the spot/sun that the shadows stop
shadowClipStart Returns the distance from the spot/sun that the shadows start
shadowColor Returns the color of the shadows
shadowMapType Returns the buffer type being used for the shadow map
spotblend Get/set the softness of the spotlight edge
spotsize Get/set the cone angle of the spot light
type Get/set the type of light
useShadow Returns if shadows are enabled