
worldLinearVelocity
- gets/sets the game object's world Linear Velocity
Type:
- float list [ lx, ly, lz ]
- lx: linear velocity on the world x-axis
- ly: linear velocity on the world y-axis
- lz: linear velocity on the world z-axis
Note:
- Physics Type: Rigid Body and Dynamic.
- Linear Velocity: Velocity (speed) in a straight line. Distance the game object moves per unit of time.

Sample Code
################## get the game object's world linear velocity
# import bge
import bge
# get controller
cont = bge.logic.getCurrentController()
# get object that controller is attached to
obj = cont.owner
# get the world linear velocity
linVel = obj.worldLinearVelocity
Sample Code
################## set the game object's world linear velocity
# import bge
import bge
# get controller
cont = bge.logic.getCurrentController()
# get object that controller is attached to
obj = cont.owner
# set the game object's world linear velocity
obj.worldLinearVelocity = [ 0.0, 0.0, 10.0]