
suspendDynamics()
- Turns off the physics on a game object
- Leaves collision enabled
suspendDynamics(bool)
- Turns off the physics on a game object
- Enable/Disable collision
- bool = False
- bool = True

Sample Code
################## suspend a game object's dynamics
# import bge
import bge
# get controller
cont = bge.logic.getCurrentController()
# get object that controller is attached to
obj = cont.owner
# suspend dynamics
obj.suspendDynamics()
Sample Code
################## suspend a game object's dynamics and make it a ghost object (disable collision)
# import bge
import bge
# get controller
cont = bge.logic.getCurrentController()
# get object that controller is attached to
obj = cont.owner
# suspend dynamics and make it a ghost object
obj.suspendDynamics(True)