
setOcclusion(parent, children)
- Set occlusion culling on the game object and children.
parent:
- Set occlusion culling on the game object.
- Type: boolean
- enabled: 1 or True
- disabled: 0 or False
- set occlusion culling on game object's children
- Type: boolean
- enabled: 1 or True
- disabled: 0 or False
Note:
- Occlusion Culling disables rendering of objects when they are hidden behind other objects.

Sample Code
################## set the occlusion culling
# import bge
import bge
# get controller
cont = bge.logic.getCurrentController()
# get object that controller is attached to
obj = cont.owner
# set occlusion on game object
parent = True
# set occlusion on game object's children
children = True
# set occlusion culling
obj.setOcclusion(parent, children)