
setAngularVelocity(angVel ,local)
- Sets the angular velocity around the game object's object center.
- Uses either local or world axis.
angVel:
- Type: float list [ xAngVel, yAngVel, zAngVel]
- xAngVel = angular velocity around the x-axis
- yAngVel = angular velocity around the y-axis
- zAngVel = angular velocity around the z-axis
- axis (world or local)
- Type: boolean
- world axis: 0 or False
- local axis: 1 or True
Note:
- Physics Type: Rigid Body and Dynamic.

Sample Code
################## set the angular velocity
# import bge
import bge
# get controller
cont = bge.logic.getCurrentController()
# get object that controller is attached to
obj = cont.owner
# set angular velocity to 20 around z-axis
angVel = [0.0, 0.0, 20.0]
# use the game object axis
local = True
# set angular velocity around game object axis
obj.setAngularVelocity(angVel, local)