
rayCastTo(other, disance, property)
- Returns the game object that trips rayCastTo.
- Acts like a laser beam trip wire between one object and an object/position.
Return type:
- KX_GameObject
other:
- Type: KX_GameObject (object center) or Position [ x, y, z ] World coordinates.
- Type: float
- distance can be negative (look behind the object rayCast is attached to).
- distance = 0.0 (Ray stretches all the way to the other object center or position.)
- Property on an object that triggers the ray.
- property = "" (All properties trigger ray.)
Note:
- Returns None if it doesn't find anything.
- The ray detects ghost objects.
- The ray ignores objects with Object type: No collision
- The ray ignores faces that don't have the collision flag enabled.

Sample Code
################### get the Game Object that trips rayCastTo.
# import bge
import bge
# get controller
cont = bge.logic.getCurrentController()
# get object that controller is attached to
obj = cont.owner
# get the current scene
scene = bge.logic.getCurrentScene()
# get a list of the objects in the scene
objList = scene.objects
# get the object named Cube
cube = objList["Cube"]
# raycast to game object named "Cube"
other = cube
# Ray stretches all the way to the other object center
distance = 0.0
# property on an other object that will trip the ray
property = "BlueTeam"
# get GameObject, hit position and angle.
hit = obj.rayCastTo(other, distance, property)