
getAxisVect(worldVec)
- Returns the alignment of the Game Object's x-axis and y-axis and z-axis to a World vector.
Return Type:
- List [ vx, vy ,vz]
- vx = cosine of the angle of the game object's x-axis to the worldVec
- vy = cosine of the angle of the game object's y-axis to the worldVec
- vz = cosine of the angle of the game object's z-axis to the worldVec
worldVec:
- Vector created using the world axis
- Type: List [ worldX, worldY, worldZ]
- worldX = cosine of the vector angle to the world x-axis
- worldY = cosine of the vector angle to the world y-axis
- worldZ = cosine of the vector angle to the world z-axis

Sample Code
################## get the alignment of the game object to a World vector
# import bge
import bge
# get controller
cont = bge.logic.getCurrentController()
# get object that controller is attached to
obj = cont.owner
# use the World X-axis as the the world vector
worldVec = [1.0, 0.0, 0.0]
# get game object alignment to the worldVec
vect = obj.getAxisVect( worldVec)