
getAngularVelocity(local)
- Returns the angular velocity of the object center using either the World axis or the Game Object axis.
Return Type:
- List [ x, y ,z]
- x = float (angular velocity around x-axis)
- y = float (angular velocity around y-axis)
- z = float (angular velocity around z-axis)
local:
- axis (world or local)
- Type: boolean
- world axis: 0 or False
- local axis: 1 or True
Note:
- Object types: Dynamic and Rigid body

Sample Code
################## get the angular velocity
# import bge
import bge
# get controller
cont = bge.logic.getCurrentController()
# get object that controller is attached to
obj = cont.owner
# get angular velocity around game object axis
angVel = obj.getAngularVelocity(True)