
applyTorque(torq, local)
- applies torque to the game object.
- Torque to apply to game object
- Type: list [ fx, fy, fz]
- fx: amount of torque to apply to x-axis
- fy: amount of torque to apply to y-axis
- fz: amount of torque to apply to z-axis
- Type: boolean
- world axis: 0 or False
- local axis: 1 or True
Note:
- Object types: Dynamic and Rigid body.
- Torque is a twisting force that tends to cause rotation.

Sample Code
################## Apply torque to the game object
# import bge
import bge
# get controller
cont = bge.logic.getCurrentController()
# get object that controller is attached to
obj = cont.owner
# apply torque to the z-axis
torq = [ 0.0, 0.0, 50.0]
# use game object axis
local = True
# apply impulse
obj.applyTorque(torq, local)